《大将军罗马》是一款模拟战略游戏,玩家需要带领自己的国家开疆扩土。要想管好一个国家不是一件简单的事,在游玩的时候遇到困难了怎么办呢?这时候就可以通过修改开局变量来减轻压力。接下来就给大家带来《大将军罗马》开局变量代码对应功能一览,希望能帮到小伙伴们。
淑气催黄鸟,晴光转绿蘋。
首先打开位于ImperatorRome\game\common\modifiers的00_hardcoded文件文本。
其他的修改和P社其他游戏差不多,找到难度变量项,改之。
hardcoded文本地址:
提取码:qrza
build_time = -0.95:建筑速度
health:健康
archers_discipline = :弓箭手训练
cohort_reinforcement_speed = -0.1:军队强化速度
heavy_cavalry_discipline = 0.05:重骑兵训练
chariots_discipline = 0.05:部队训练
light_infantry_discipline = 0.05:轻步兵训练
horse_archers_discipline = 0.05:弓骑兵训练
heavy_infantry_discipline = 0.05:重步兵训练
warelephant_discipline = 0.05:战象训练
light_cavalry_discipline = 0.05:轻骑兵训练
camels_discipline = 0.05:骆驼训练
loyalty_gain_chance = 0.02:忠诚度
army_movement_speed = -0.33:军队速度
heavy_cavalry_offensive = 0.15:重骑兵攻击
heavy_cavalry_defensive = 0.15:重骑兵防御
light_infantry_offensive = 0.15:轻步兵攻击
light_infantry_defensive = 0.15:轻步兵防御
horse_archers_offensive = 0.15:弓骑兵攻击
horse_archers_defensive = 0.15:弓骑兵防御
heavy_infantry_offensive = 0.15:重步兵攻击
heavy_infantry_defensive = 0.15:重步兵防御
warelephant_offensive = 0.15:战象攻击
warelephant_defensive = 0.15:战象防御
light_cavalry_offensive = 0.15:轻骑兵攻击
light_cavalry_defensive = 0.15:轻骑兵防御
camels_offensive = 0.15:骆驼攻击
camels_defensive = 0.15:骆驼防御
archers_offensive = 0.15:弓箭手攻击
archers_defensive = 0.15:弓箭手防御
land_morale_modifier = 0.1:陆军士气
naval_morale_modifier = 0.1:海军士气
global_tax_modifier = 0.5:国家税收
global_manpower_modifier = 0.5:国家人力
ruler_popularity_gain = 1:统治者人气
global_unrest = -100:叛乱
build_cost = -0.95:建筑费用
monthly_character_loyalty = 0.05:人物每月增加的忠诚度(待测试)
ruler_popularity_gain = 0.1:统治者每月声望增加
navy_maintenance_cost = -0.2:海军维修费用
manpower_recovery_speed = 0.15:人力补充速度
agressive_expansion_monthly_change = -0.05:扩张度变化
global_monthly_state_loyalty = 0.01:国家忠诚度
monthly_local_governor_wage = 0.05:总督每月工资
barbarian_spawn_chance = 0.002:蛮族发展速度(未测试)
local_citizen_happyness = 0.01:当地居民幸福度=0.01
local_freemen_happyness = 0.007:当地自由人幸福度=0.007
local_tribesmen_happyness = -0.005:当地部落居民幸福度=-0.005
local_research_points_modifier = -0.25:研究速度
local_monthly_civilization = 0.01:文明增长度
local_population_growth = 0.2:人口增长度
max_attrition = 5:最大损耗
supply_limit = 5:补给限制
supply limit modifier = -0.25:补给(?)
fort level = 1:城防等级?
experience_decay = -0.5:经验衰减
global_capital_trade_routes = 1:贸易路线
monthly_tyranny = -0.02:暴政衰减?
country_civilization_value = 10:国家文明价值?贸易价值?
next_ruler_legitimacy = 60:下一位统治者的合法性
enslavement_efficiency = 0.05:奴役效率
integrate_speed = 0.25:奴役速度
stability_cost_modifier = 0.5:稳定性
monthly_legitimacy = 0.02:合法性
subject_loyalty = 5:忠诚度
happiness_for_same_culture_modifier = 0.1:统一文化忠诚度
monthly_general_loyalty = -0.005:每月忠诚度
monthly_admiral_loyalty = -0.005:将军忠诚度
monthly_governor_loyalty = -0.005:总督忠诚度